Human–Robot Interaction

Companion Robot

UX Research / Product Design / RSE Research Project · 2026

Exploring how a companion robot could support young people aged 9–17 through touch, movement, play and non-verbal emotional interaction.

Macy the Robot prototype displayed at Edinburgh Napier University
Companion robot prototype display during early research exploration.
Project Type

Research-led UX concept

Users

Young people aged 9–17

Focus

Companionship, touch, play and emotional support

My Role

UX research, feature ideation and product direction

Companion robot began as a response to a simple problem: many young people are drawn towards screens for comfort and routine, while traditional toys often struggle to compete.

This project explores whether a physical robot could offer a more embodied kind of companionship — closer to a pet than a domestic assistant.

Macy robot prototype
Robot prototype
Therapy robot prototype at university robotics display
Therapy robot reference
Euclid robot prototype at university robotics display
Human–robot interaction reference

Most digital companionship products rely heavily on speech, screens, facial expressions or app-based control. This robot explores a different interaction model: one based on touch, movement, softness and subtle feedback.

Physical presence

A robot can occupy space in a child’s environment in a way a tablet cannot.

Non-verbal interaction

Touch, gesture and movement can communicate comfort without constant speech.

Parent trust

Privacy, safety and control need to be visible from the start.

The wider research proposal positions the robot as a soft robotic platform for studying how emotion can be expressed through physical interaction. Instead of treating emotion recognition as something driven mainly by speech, facial expression or screen behaviour, the project focuses on tactile cues such as touch, pressure and movement.

This shifted the UX challenge from designing a robot that simply reacts to children, to designing a system that can make physical interaction legible. A hug, tap, push or moment of hesitation could become part of a richer interaction pattern, helping the robot respond in ways that feel more sensitive and less generic.

The design opportunity is not just companionship. It is building a robot that can help researchers understand how emotional communication changes across people, contexts and cultures.

The literature review pointed towards a set of early design opportunities. These are not final features, but research-informed directions for future testing.

Emotion recognition

Robot could respond to emotional cues with comfort, encouragement or humour.

Memory and routine

Remembering preferences and repeated interactions may help create attachment over time.

Collaborative play

Games, storytelling and creative activities could make interaction feel active rather than passive.

Privacy controls

Parents and children need simple ways to understand and control sensing, memory and camera use.

Soft physical form

A hug-friendly exterior could make the robot feel safer and more emotionally approachable.

Offline social prompts

The robot should encourage human connection, not replace it.

The strongest direction was to position the robot less like a household assistant and more like a responsive companion: quiet, tactile, expressive and child-led.

01

Touch-responsive behaviour

Responds to hugs, pats and physical interaction through movement, light or vibration.

02

Expressive but non-verbal

Uses LED eyes, gestures and body movement rather than relying on speech.

03

Personalised companionship

Remembers routines, preferences and repeated play patterns over time.

04

Parent-visible privacy

Clear controls for microphones, cameras, memory and sensing states.

The robot is not intended to tidy rooms, answer homework questions or act like a general-purpose assistant. The concept is closer to a companion animal: something that reacts, learns, comforts and plays.

This makes the core design challenge less about productivity and more about emotional interaction: how can a robot feel present, trustworthy and supportive without becoming intrusive?

“The goal is not to replace people. It is to design a companion that encourages comfort, play and real-world connection.”

Next Steps

The next phase will move the robot from concept direction into prototype development, sensor-led interaction testing and pilot research. The focus will be on how physical gestures such as hugging, tapping or pushing can be captured, interpreted and refined through user feedback.

Longer term, the project will support a cross-cultural dataset of emotional cues from physical interaction, helping future robots respond to people in ways that are more inclusive, adaptive and context-aware.